The role of computers in the design, control and making of the public life [and space] is increasingly dominant, their presence pervasive, and their relationship with people characterised by a growing complexity.
Michael Batty, 2017
The scenario described by Batty is underpinned by a plethora of phenomena. It includes the Internet of Things, ubiquitous computing, computer-led infrastructure, big data and AI. In essence, the built environment has become a site for the production, processing and sharing of information daily through the software interlaced with it. It is also a place designed, envisaged and increasingly built through data based digital architecture, planning and construction. Advanced parametric modelling envisages data in both building design and city management. Augmented reality mediates our experience of the city with layers of information. Digital infrastructure interconnects our city and building services. The result is a series of complex interactions of people, place and data and the establishment of the ‘digital city’, ‘smart buildings’ and ‘intelligent’ urbanism.
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